A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.
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Wrap's senior specialist for food waste, Rosemary Brotchie, said the change would help "maximise the value that food can have".
Looking at the wider picture, however, mandatory age verification appears to be a growing trend. The UK government's current implementation under the Online Safety Act has come under heavy fire for privacy concerns, while platforms like Discord have received similar critique for their face-scanning age verification efforts, not least because of associations with companies that may not be using the collected data for mere age-confirmation purposes.